Towards Space-time Light Field Rendering
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) 2005
Video (encoded in DIVX, 4.1Mbytes)
Abstract So far extending light field rendering to dynamic scenes
has been trivially treated as the rendering of static light fields stacked in
time. This type of approaches requires input video sequences in strict
synchronization and allows only discrete exploration in the temporal domain
determined by the capture rate. In this paper we propose a novel framework,
space-time light field rendering, which allows continuous exploration of a
dynamic scene in both spatial and temporal domain with unsynchronized input
video sequences.
Results Figure 1: Synthesized results of the book sequence. Top: traditional LFR with unsynchronized frames. Bottom: Our space-time LFR.
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