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Simulation · Solids

29 publications

Multi-level Quadrature for Projective Dynamics

Distributed Affine Body Dynamics with Adaptive Consensus

Heterogeneous Subspace Corrections for GPU Deformable Multibody Dynamics

CAN: A Curvature-Aware Nesterov Optimizer for Fast Elastic Simulation With Topological Changes

JGS2: Near Second-order Converging Jacobi/Gauss-Seidel for GPU Elastodynamics

Automated Task Scheduling for Cloth and Deformable Body Simulations in Heterogeneous Computing Environments

A Dynamic Duo of Finite Elements and Material Points

VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality

Fast GPU-Based Two-Way Continuous Collision Handling

Second-Order Stencil Descent for Interior-Point Hyperelasticity

Medial Elastics: Efficient and Collision-Ready Deformation via Medial Axis Transform

NNWarp: Neural Network-Based Nonlinear Deformation

Inexact Descent Methods for Elastic Parameter Optimization

Physics-Based Quadratic Deformation Using Elastic Weighting

Projective Peridynamics for Modeling Versatile Elastoplastic Materials

Interactive Two-Way Shape Design of Elastic Bodies

Parallel Iterative Solvers for Real-Time Elastic Deformations

Descent Methods for Elastic Body Simulation on the GPU

Incremental Deformation Subspace Reconstruction

A Unified Approach for Subspace Simulation of Deformable Bodies in Multiple Domains

Wetbrush: GPU-Based 3D Painting Simulation at the Bristle Level

Physics-Inspired Adaptive Fracture Refinement

Adaptive Fracture Simulation of Multi-Layered Thin Plates

Modeling Friction and Air Effects between Cloth and Deformable Bodies

Simulation Guided Hair Dynamics Modeling from Video

Data-Driven Simulation Methods in Computer Graphics: Cloth, Tissue and Faces