Huamin Wang
Huamin Wang
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GPU Acceleration
GPU-Based Simulation of Cloth Wrinkles at Submillimeter Levels
In this paper, we study physics-based cloth simulation in a very high resolution setting, presumably at submillimeter levels with millions of vertices, to meet perceptual precision of our human eyes.
Huamin Wang
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A Safe and Fast Repulsion Method for GPU-based Cloth Self Collisions
In this article, we focus our research on the safety, efficiency, and realism of the repulsion-based collision handling approach, which has demonstrated its potential in existing GPU-based simulators.
Longhua Wu
,
Botao Wu
,
Yin Yang
,
Huamin Wang
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Parallel Iterative Solvers for Real-Time Elastic Deformations
This course introduces students and practitioners to several parallel iterative techniques to tackle Physics-based animation of elastic materials and achieve elastic deformations in real-time.
Marco Fratarcangeli
,
Huamin Wang
,
Yin Yang
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Descent Methods for Elastic Body Simulation on the GPU
We show many elastic body simulation approaches can be interpreted as descent methods. Based on this concept, we propose a new gradient descent method using Jacobi preconditioning and Chebyshev acceleration.
Huamin Wang
,
Yin Yang
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