In this paper, we study physics-based cloth simulation in a very high resolution setting, presumably at submillimeter levels with millions of vertices, to meet perceptual precision of our human eyes.
Jul 1, 2021
In this article, we focus our research on the safety, efficiency, and realism of the repulsion-based collision handling approach, which has demonstrated its potential in existing GPU-based simulators.
Dec 1, 2020
This course introduces students and practitioners to several parallel iterative techniques to tackle Physics-based animation of elastic materials and achieve elastic deformations in real-time.
Jan 1, 2018
We show many elastic body simulation approaches can be interpreted as descent methods. Based on this concept, we propose a new gradient descent method using Jacobi preconditioning and Chebyshev acceleration.
Dec 1, 2016