
We develop a GPU solver for multibody systems combining soft and stiff materials. Heterogeneous subspace corrections exploit low-rank coupling to accelerate deformable dynamics with challenging contacts.
Aug 1, 2026

We introduce a GPU elastodynamics solver that combines Jacobi-like parallelism with near second-order convergence. Correcting local update overshoot accelerates simulations of both soft and stiff materials, including contact.
Aug 12, 2025

This paper pushes the performance of cloth simulation, making the simulation interactive even for high-resolution garment models while keeping every triangle untangled.
Dec 3, 2024