
We introduce a GPU elastodynamics solver that combines Jacobi-like parallelism with near second-order convergence. Correcting local update overshoot accelerates simulations of both soft and stiff materials, including contact.
Aug 12, 2025

We present a system for interactive elastic shape design in both forward and inverse fashions. Using it, a user can edit the rest shape or the quasistatic shape of an elastic solid, and obtain the other shape at the same time.
Jul 1, 2018