Publications

(2025). Physics-inspired Estimation of Optimal Cloth Mesh Resolution. ACM SIGGRAPH 2025 Conference Papers.
(2025). JGS2: Near Second-Order Converging Jacobi/Gauss-Seidel for GPU Elastodynamics. ACM Trans. Graph. (SIGGRAPH).
(2025). High-Performance CPU Cloth Simulation Using Domain-Decomposed Projective Dynamics. ACM Trans. Graph. (SIGGRAPH).
(2025). Fast Physics-Based Modeling of Knots and Ties Using Templates. ACM SIGGRAPH 2025 Conference Papers.
(2025). Automated Task Scheduling for Cloth and Deformable Body Simulations in Heterogeneous Computing Environments. ACM SIGGRAPH 2025 Conference Papers.
(2025). Design2GarmentCode: Turning Design Concepts to Tangible Garments Through Program Synthesis. The IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
(2025). GarmentDreamer: 3DGS Guided Garment Synthesis with Diverse Geometry and Texture Details. International Conference on 3D Vision (3DV).
(2024). FashionR2R: Texture-Preserving Rendered-to-Real Image Translation with Diffusion Models. Advances in Neural Information Processing Systems 38: Annual Conference on Neural Information Processing Systems (NeurIPS).
(2024). Volumetric Homogenization for Knitwear Simulation. ACM Trans. Graph. (SIGGRAPH Asia).
(2024). Efficient GPU Cloth Simulation with Non-Distance Barriers and Subspace Reuse. ACM Trans. Graph. (SIGGRAPH Asia).
(2024). Projective Peridynamic Modeling of Hyperelastic Membranes With Contact. IEEE Transactions on Visualization and Computer Graphics, 30(8).
(2024). VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality. ACM SIGGRAPH 2024 Conference Papers.
(2024). Neural-Assisted Homogenization of Yarn-Level Cloth. ACM SIGGRAPH 2024 Conference Papers.
(2024). High-quality Surface Reconstruction using Gaussian Surfels. ACM SIGGRAPH 2024 Conference Papers.
(2024). Automatic Digital Garment Initialization from Sewing Patterns. ACM Trans. Graph. (SIGGRAPH).
(2024). A Dynamic Duo of Finite Elements and Material Points. ACM SIGGRAPH 2024 Conference Papers.
(2023). Subspace-Preconditioned GPU Projective Dynamics with Contact for Cloth Simulation. SIGGRAPH Asia 2023 Conference Papers.
(2023). Stable Discrete Bending by Analytic Eigensystem and Adaptive Orthotropic Geometric Stiffness. ACM Trans. Graph. (SIGGRAPH Asia), 42(6).
(2023). Second-Order Stencil Descent for Interior-Point Hyperelasticity. ACM Trans. Graph. (SIGGRAPH), 42(4).
(2023). Fast GPU-Based Two-Way Continuous Collision Handling. ACM Trans. Graph. (SIGGRAPH), 42(5).
(2022). Learning-Based Bending Stiffness Parameter Estimation by a Drape Tester. ACM Trans. Graph. (SIGGRAPH Asia), 41(6).
(2022). A GPU-Based Multilevel Additive Schwarz Preconditioner for Cloth and Deformable Body Simulation. ACM Trans. Graph. (SIGGRAPH), 41(4).
(2021). Computational Design of Skinned Quad-Robots. IEEE Transactions on Visualization and Computer Graphics, 27(6).
(2020). A Safe and Fast Repulsion Method for GPU-based Cloth Self Collisions. ACM Trans. Graph. (SIGGRAPH), 40(1).
(2020). Interactive Liquid Splash Modeling by User Sketches. ACM Trans. Graph. (SIGGRAPH Asia), 39(6).
(2020). NNWarp: Neural Network-Based Nonlinear Deformation. IEEE Transactions on Visualization and Computer Graphics, 26(4).
(2020). Medial Elastics: Efficient and Collision-Ready Deformation via Medial Axis Transform. ACM Trans. Graph. (SIGGRAPH), 39(3).
(2018). Physics-Based Quadratic Deformation Using Elastic Weighting. IEEE Transactions on Visualization and Computer Graphics, 24(12).
(2018). Inexact Descent Methods for Elastic Parameter Optimization. ACM Trans. Graph. (SIGGRAPH Asia), 37(6).
(2018). Parallel Multigrid for Nonlinear Cloth Simulation. Computer Graphics Forum (Pacific Graphics, best paper award), 37(7).
(2018). Projective Peridynamics for Modeling Versatile Elastoplastic Materials. IEEE Transactions on Visualization and Computer Graphics, 24(9).
(2018). Interactive Two-Way Shape Design of Elastic Bodies. Proc. ACM Comput. Graph. Interact. Tech. (I3D), 1(1).
(2018). Parallel Iterative Solvers for Real-Time Elastic Deformations. SIGGRAPH Asia 2018 Courses.
(2017). Modeling, Evaluation and Optimization of Interlocking Shell Pieces. Computer Graphics Forum (Pacific Graphics), 36(7).
(2017). SPH-Based Simulation of Liquid Wetting across Textile Materials. Commun. Inf. Syst., 17(3).
(2016). Descent Methods for Elastic Body Simulation on the GPU. ACM Trans. Graph. (SIGGRAPH Asia), 35(6).
(2016). Incremental Deformation Subspace Reconstruction. Computer Graphics Forum (Pacific Graphics), 35(7).
(2016). Enriching SPH Simulation by Approximate Capillary Waves. Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation.
(2016). CAMA: Contact-Aware Matrix Assembly with Unified Collision Handling for GPU-Based Cloth Simulation. Computer Graphics Forum (Eurographics), 35(2).
(2015). Robust Simulation of Sparsely Sampled Thin Features in SPH-Based Free Surface Flows. ACM Trans. Graph. (SIGGRAPH), 34(1).
(2015). Wetbrush: GPU-Based 3D Painting Simulation at the Bristle Level. ACM Trans. Graph. (SIGGRAPH Asia), 34(6).
(2015). Level-Set-Based Partitioning and Packing Optimization of a Printable Model. ACM Trans. Graph. (SIGGRAPH Asia), 34(6).
(2015). A Unified Approach for Subspace Simulation of Deformable Bodies in Multiple Domains. ACM Trans. Graph. (SIGGRAPH Asia), 34(6).
(2015). Simulation of Fluid Mixing with Interface Control. Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation.
(2015). Automatic Posing of a Meshed Human Model Using Point Clouds. Computers & Graphics (Shape Modeling International), 16.
(2014). Physics-Inspired Adaptive Fracture Refinement. ACM Trans. Graph. (SIGGRAPH), 33(4).
(2014). Real-Time Human Pose and Shape Estimation for Virtual Try-on Using a Single Commodity Depth Camera. IEEE transactions on visualization and computer graphics (IEEE VR), 20(4).
(2013). Bilateral Blue Noise Sampling. ACM Trans. Graph. (SIGGRAPH Asia), 32(6).
(2013). Modeling Friction and Air Effects between Cloth and Deformable Bodies. ACM Trans. Graph. (SIGGRAPH), 32(4).
(2013). Adaptive Fracture Simulation of Multi-Layered Thin Plates. ACM Trans. Graph. (SIGGRAPH), 32(4).
(2012). Simulation Guided Hair Dynamics Modeling from Video. Computer Graphics Forum (Pacific Graphics), 31(7).
(2012). A Deformable Surface Model for Real-Time Water Drop Animation. IEEE Transactions on Visualization and Computer Graphics, 18(8).
(2012). Animating Bubble Interactions in a Liquid Foam. ACM Trans. Graph. (SIGGRAPH), 31(4).
(2012). Compressing Repeated Content within Large-Scale Remote Sensing Images. Vis. Comput. (Computer Graphics International), 28.
(2012). Data-Driven Simulation Methods in Computer Graphics: Cloth, Tissue and Faces. ACM SIGGRAPH 2012 Courses.
(2011). Data-Driven Elastic Models for Cloth: Modeling and Measurement. ACM Trans. Graph. (SIGGRAPH), 30(4).
(2011). Dynamic View Synthesis with an Array of Cameras. CRC Press - Computational Photography: Methods and Applications.
(2010). Multi-Resolution Isotropic Strain Limiting. ACM Trans. Graph. (SIGGRAPH Asia), 29(6).
(2010). Example-Based Wrinkle Synthesis for Clothing Animation. ACM Trans. Graph. (SIGGRAPH), 29(4).
(2009). Modeling Deformable Objects from a Single Depth Camera. 2009 IEEE 12th International Conference on Computer Vision (ICCV Oral).
(2009). Material Space Texturing. Computer Graphics Forum, 28(6).
(2009). Practical Water Animation using Physics and Image Based Methods. Georgia Institute of Technology - Theses and Dissertations.
(2009). Physically Guided Liquid Surface Modeling from Videos. ACM Trans. Graph. (SIGGRAPH), 28(3).
(2008). Factoring Repeated Content within and among Images. ACM Trans. Graph. (SIGGRAPH), 27(3).
(2007). Solving General Shallow Wave Equations on Surfaces. Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation.
(2007). Space-Time Light Field Rendering. IEEE Transactions on Visualization and Computer Graphics, 13(4).
(2005). Water Drops on Surfaces. ACM Trans. Graph. (SIGGRAPH), 24(3).
(2005). Towards Space-Time Light Field Rendering. Proceedings of the 2005 Symposium on Interactive 3D Graphics and Games.