Publications

(2024). VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality. SIGGRAPH 2024 Conference Papers.

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(2024). Neural-Assisted Homogenization of Yarn-Level Cloth. SIGGRAPH 2024 Conference Papers.

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(2024). High-Quality Surface Reconstruction using Gaussian Surfels. SIGGRAPH 2024 Conference Papers.

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(2024). Automatic Digital Garment Initialization from Sewing Patterns. ACM Trans. Graph. (SIGGRAPH).

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(2024). A Dynamic Duo of Finite Elements and Material Points. SIGGRAPH 2024 Conference Papers.

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(2023). Subspace-Preconditioned GPU Projective Dynamics with Contact for Cloth Simulation. SIGGRAPH Asia 2023 Conference Papers.

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(2023). Stable Discrete Bending by Analytic Eigensystem and Adaptive Orthotropic Geometric Stiffness. ACM Trans. Graph. (SIGGRAPH Asia), 42(6).

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(2023). Second-Order Stencil Descent for Interior-Point Hyperelasticity. ACM Trans. Graph. (SIGGRAPH), 42(4).

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(2023). Fast GPU-Based Two-Way Continuous Collision Handling. ACM Trans. Graph. (SIGGRAPH), 42(5).

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(2023). Projective Peridynamic Modeling of Hyperelastic Membranes With Contact. IEEE Transactions on Visualization and Computer Graphics.

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(2022). Learning-Based Bending Stiffness Parameter Estimation by a Drape Tester. ACM Trans. Graph. (SIGGRAPH Asia), 41(6).

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(2022). A GPU-Based Multilevel Additive Schwarz Preconditioner for Cloth and Deformable Body Simulation. ACM Trans. Graph. (SIGGRAPH), 41(4).

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(2021). Computational Design of Skinned Quad-Robots. IEEE Transactions on Visualization and Computer Graphics, 27(6).

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(2020). A Safe and Fast Repulsion Method for GPU-based Cloth Self Collisions. ACM Trans. Graph. (SIGGRAPH), 40(1).

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(2020). Interactive Liquid Splash Modeling by User Sketches. ACM Trans. Graph. (SIGGRAPH Asia), 39(6).

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(2020). Medial Elastics: Efficient and Collision-Ready Deformation via Medial Axis Transform. ACM Trans. Graph. (SIGGRAPH), 39(3).

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(2018). Physics-Based Quadratic Deformation Using Elastic Weighting. IEEE Transactions on Visualization and Computer Graphics.

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(2018). Inexact Descent Methods for Elastic Parameter Optimization. ACM Trans. Graph. (SIGGRAPH Asia), 37(6).

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(2018). Parallel Multigrid for Nonlinear Cloth Simulation. Computer Graphics Forum (Pacific Graphics, best paper award), 37(7).

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(2018). Projective Peridynamics for Modeling Versatile Elastoplastic Materials. IEEE Transactions on Visualization and Computer Graphics, 24(9).

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(2018). Interactive Two-Way Shape Design of Elastic Bodies. Proc. ACM Comput. Graph. Interact. Tech. (I3D), 1(1).

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(2018). Parallel Iterative Solvers for Real-Time Elastic Deformations. SIGGRAPH Asia 2018 Courses.

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(2017). Modeling, Evaluation and Optimization of Interlocking Shell Pieces. Computer Graphics Forum (Pacific Graphics), 36(7).

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(2017). SPH-Based Simulation of Liquid Wetting across Textile Materials. Commun. Inf. Syst., 17(3).

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(2016). Descent Methods for Elastic Body Simulation on the GPU. ACM Trans. Graph. (SIGGRAPH Asia), 35(6).

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(2016). Incremental Deformation Subspace Reconstruction. Computer Graphics Forum (Pacific Graphics), 35(7).

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(2016). Enriching SPH Simulation by Approximate Capillary Waves. Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation.

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(2016). CAMA: Contact-Aware Matrix Assembly with Unified Collision Handling for GPU-Based Cloth Simulation. Computer Graphics Forum (Eurographics), 35(2).

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(2015). Robust Simulation of Sparsely Sampled Thin Features in SPH-Based Free Surface Flows. ACM Trans. Graph. (SIGGRAPH), 34(1).

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(2015). Wetbrush: GPU-Based 3D Painting Simulation at the Bristle Level. ACM Trans. Graph. (SIGGRAPH Asia), 34(6).

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(2015). Level-Set-Based Partitioning and Packing Optimization of a Printable Model. ACM Trans. Graph. (SIGGRAPH Asia), 34(6).

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(2015). A Unified Approach for Subspace Simulation of Deformable Bodies in Multiple Domains. ACM Trans. Graph. (SIGGRAPH Asia), 34(6).

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(2015). Simulation of Fluid Mixing with Interface Control. Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation.

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(2015). Automatic Posing of a Meshed Human Model Using Point Clouds. Computers & Graphics (Shape Modeling International), 16.

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(2014). Physics-Inspired Adaptive Fracture Refinement. ACM Trans. Graph. (SIGGRAPH), 33(4).

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(2014). Real-Time Human Pose and Shape Estimation for Virtual Try-on Using a Single Commodity Depth Camera. IEEE transactions on visualization and computer graphics (IEEE VR), 20(4).

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(2013). Bilateral Blue Noise Sampling. ACM Trans. Graph. (SIGGRAPH Asia), 32(6).

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(2013). Modeling Friction and Air Effects between Cloth and Deformable Bodies. ACM Trans. Graph. (SIGGRAPH), 32(4).

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(2013). Adaptive Fracture Simulation of Multi-Layered Thin Plates. ACM Trans. Graph. (SIGGRAPH), 32(4).

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(2012). Simulation Guided Hair Dynamics Modeling from Video. Computer Graphics Forum (Pacific Graphics), 31(7).

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(2012). A Deformable Surface Model for Real-Time Water Drop Animation. IEEE Transactions on Visualization and Computer Graphics, 18(8).

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(2012). Animating Bubble Interactions in a Liquid Foam. ACM Trans. Graph. (SIGGRAPH), 31(4).

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(2012). Compressing Repeated Content within Large-Scale Remote Sensing Images. Vis. Comput. (Computer Graphics International), 28.

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(2012). Data-Driven Simulation Methods in Computer Graphics: Cloth, Tissue and Faces. ACM SIGGRAPH 2012 Courses.

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(2011). Data-Driven Elastic Models for Cloth: Modeling and Measurement. ACM Trans. Graph. (SIGGRAPH), 30(4).

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(2011). Dynamic View Synthesis with an Array of Cameras. CRC Press - Computational Photography: Methods and Applications.

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(2010). Multi-Resolution Isotropic Strain Limiting. ACM Trans. Graph. (SIGGRAPH Asia), 29(6).

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(2010). Example-Based Wrinkle Synthesis for Clothing Animation. ACM Trans. Graph. (SIGGRAPH), 29(4).

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(2009). Modeling Deformable Objects from a Single Depth Camera. 2009 IEEE 12th International Conference on Computer Vision (ICCV Oral).

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(2009). Material Space Texturing. Computer Graphics Forum, 28(6).

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(2009). Practical Water Animation using Physics and Image Based Methods. Georgia Institute of Technology - Theses and Dissertations.

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(2009). Physically Guided Liquid Surface Modeling from Videos. ACM Trans. Graph. (SIGGRAPH), 28(3).

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(2008). Factoring Repeated Content within and among Images. ACM Trans. Graph. (SIGGRAPH), 27(3).

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(2007). Solving General Shallow Wave Equations on Surfaces. Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation.

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(2007). Space-Time Light Field Rendering. IEEE Transactions on Visualization and Computer Graphics, 13(4).

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(2005). Water Drops on Surfaces. ACM Trans. Graph. (SIGGRAPH), 24(3).

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(2005). Towards Space-Time Light Field Rendering. Proceedings of the 2005 Symposium on Interactive 3D Graphics and Games.

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