Publications

85 publications

2026

TailorCoPilot: Enabling Agentic Pattern Making with Version-Controlled State Tracking

Multi-level Quadrature for Projective Dynamics

Automatic Sewing Pattern Layout by Graph-based Two-level Semantic Classification

Interactive Yarn-level Knitwear with Nested Douglas-Rachford Splitting

Heterogeneous Subspace Corrections for GPU Deformable Multibody Dynamics

FabricTryOn: Taming Image Editing Models for Garment Re-Texturing

Distributed Affine Body Dynamics with Adaptive Consensus

CAN: A Curvature-Aware Nesterov Optimizer for Fast Elastic Simulation With Topological Changes

Real Garment Benchmark (RGBench): A Comprehensive Benchmark for Robotic Garment Manipulation featuring a High-Fidelity Scalable Simulator

2025

One-shot Embroidery Customization via Contrastive LoRA Modulation

GarmageNet: A Multimodal Generative Framework for Sewing Pattern Design and Generic Garment Modeling

Progressive Outfit Assembly and Instantaneous Pose Transfer

Efficient Object Reconstruction with Differentiable Area Light Shading

JGS2: Near Second-order Converging Jacobi/Gauss-Seidel for GPU Elastodynamics

High-performance CPU Cloth Simulation Using Domain-decomposed Projective Dynamics

Physics-inspired Estimation of Optimal Cloth Mesh Resolution

Fast Physics-Based Modeling of Knots and Ties Using Templates

Automated Task Scheduling for Cloth and Deformable Body Simulations in Heterogeneous Computing Environments

Design2GarmentCode: Turning Design Concepts to Tangible Garments Through Program Synthesis

GarmentDreamer: 3DGS Guided Garment Synthesis with Diverse Geometry and Texture Details

2024

FashionR2R: Texture-Preserving Rendered-to-Real Image Translation with Diffusion Models

Volumetric Homogenization for Knitwear Simulation

Efficient GPU Cloth Simulation with Non-Distance Barriers and Subspace Reuse

Projective Peridynamic Modeling of Hyperelastic Membranes With Contact

Automatic Digital Garment Initialization from Sewing Patterns

VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality

Neural-Assisted Homogenization of Yarn-Level Cloth

High-quality Surface Reconstruction using Gaussian Surfels

A Dynamic Duo of Finite Elements and Material Points

2023

Stable Discrete Bending by Analytic Eigensystem and Adaptive Orthotropic Geometric Stiffness

Subspace-Preconditioned GPU Projective Dynamics with Contact for Cloth Simulation

Second-Order Stencil Descent for Interior-Point Hyperelasticity

Fast GPU-Based Two-Way Continuous Collision Handling

2022

Learning-Based Bending Stiffness Parameter Estimation by a Drape Tester

2021

Computational Design of Skinned Quad-Robots

2020

A Safe and Fast Repulsion Method for GPU-based Cloth Self Collisions

Interactive Liquid Splash Modeling by User Sketches

NNWarp: Neural Network-Based Nonlinear Deformation

Medial Elastics: Efficient and Collision-Ready Deformation via Medial Axis Transform

2018

Physics-Based Quadratic Deformation Using Elastic Weighting

Inexact Descent Methods for Elastic Parameter Optimization

Parallel Multigrid for Nonlinear Cloth Simulation

Projective Peridynamics for Modeling Versatile Elastoplastic Materials

Interactive Two-Way Shape Design of Elastic Bodies

Parallel Iterative Solvers for Real-Time Elastic Deformations

2017

Modeling, Evaluation and Optimization of Interlocking Shell Pieces

SPH-Based Simulation of Liquid Wetting across Textile Materials

2016

Descent Methods for Elastic Body Simulation on the GPU

Incremental Deformation Subspace Reconstruction

Enriching SPH Simulation by Approximate Capillary Waves

CAMA: Contact-Aware Matrix Assembly with Unified Collision Handling for GPU-Based Cloth Simulation

2015

Robust Simulation of Sparsely Sampled Thin Features in SPH-Based Free Surface Flows

Wetbrush: GPU-Based 3D Painting Simulation at the Bristle Level

Level-Set-Based Partitioning and Packing Optimization of a Printable Model

A Unified Approach for Subspace Simulation of Deformable Bodies in Multiple Domains

Simulation of Fluid Mixing with Interface Control

Automatic Posing of a Meshed Human Model Using Point Clouds

2014

Physics-Inspired Adaptive Fracture Refinement

Real-Time Human Pose and Shape Estimation for Virtual Try-on Using a Single Commodity Depth Camera

2013

Bilateral Blue Noise Sampling

Modeling Friction and Air Effects between Cloth and Deformable Bodies

Adaptive Fracture Simulation of Multi-Layered Thin Plates

2012

Simulation Guided Hair Dynamics Modeling from Video

A Deformable Surface Model for Real-Time Water Drop Animation

Animating Bubble Interactions in a Liquid Foam

Compressing Repeated Content within Large-Scale Remote Sensing Images

Data-Driven Simulation Methods in Computer Graphics: Cloth, Tissue and Faces

2011

Data-Driven Elastic Models for Cloth: Modeling and Measurement

Dynamic View Synthesis with an Array of Cameras

2010

Multi-Resolution Isotropic Strain Limiting

Example-Based Wrinkle Synthesis for Clothing Animation

2009

Modeling Deformable Objects from a Single Depth Camera

Material Space Texturing

Practical Water Animation using Physics and Image Based Methods

Physically Guided Liquid Surface Modeling from Videos

2008

Factoring Repeated Content within and among Images

2007

Solving General Shallow Wave Equations on Surfaces

Space-Time Light Field Rendering

2005

Water Drops on Surfaces

Towards Space-Time Light Field Rendering